![]() ![]() ![]() ![]() In KOTOR 1 you’re running around the galaxy as a Jedi and representative of the Republic, and in KOTOR 2 nobody knows you nor cares about what you’re doing. KOTOR 1 is about a galactic war you’re trying to end, and KOTOR 2 doesn’t even have a war. The difference between the two games is apparent in their basic premises. Whereas KOTOR 1 provides surface-level enjoyment, KOTOR 2 goes deep enough to be intellectually stimulating KOTOR 2 collapses that construct, humanising evil and obscuring that dividing line. That black-and-white portrait is a demonstration of how we wished our world would be, with good and evil and a clear dividing line between them. It’s a space fantasy, rather than science fiction, and more often than not it attempts to paint a picture of a world that is easy to understand and feel comfortable with. KOTOR 2 is a deconstruction of Star Wars, rather than an attempt to emulate its most popular traits. Obsidian’s Knights of the Old Republic 2: The Sith Lords, on the other hand, is the evil twin from an alternate universe. That’s because it really is prototypical Star Wars. The first Knights of the Old Republic, developed by the acclaimed BioWare studio and released in 2003, feels like a rollicking blast of a Star Wars adventure. ![]()
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